Mobapp Game
Minimalist physics arcade: speed, flips, built-in editor
A cross-platform minimalist arcade game powered by Emini physics engine. Android, desktop Java, and J2ME are supported.
Two game modes:
- Endless mode: the track is procedurally generated on the fly, randomly connecting various structures (both built-in and custom).
- Levels: completely predefined tracks with obstacles, where the main goal is to reach the finish plate.
Built-in editor:
The game offers complete creative freedom. You can create your own levels and structure blocks for endless mode.
Examples:
The editor allows you to open the game's built-in structures and levels - they are highlighted and displayed at the end. Built-in structures can be overridden by naming a custom one with the same name (but don't forget to load the structures from the main menu).
Tools:
Create tracks of any difficulty by combining various objects and adjusting their length, thickness, and other parameters:
- Surfaces: Lines, Circles (arcs with adjustable radius and scaling), and Sinusoids for smooth transitions.
- Interactive Platforms: Trampolines with adjustable springiness, deadly "Lava," and "Broken Lines" (slabs that begin to fall when driven over).
- Accelerators (can also slow down): Plates that change the engine's power and direction.
- Physics Bodies: Round and Square objects. These are fully-fledged physical entities. You can adjust their mass, friction, elasticity, gravity, and color. Make them static (with a fall timer, like the "Broken Line") or turn them into moving "lava"!
- Auxiliary elements: Finish, Spawn point for levels and "Link", which copies another element with an offset.
Two game modes:
- Endless mode: the track is procedurally generated on the fly, randomly connecting various structures (both built-in and custom).
- Levels: completely predefined tracks with obstacles, where the main goal is to reach the finish plate.
Built-in editor:
The game offers complete creative freedom. You can create your own levels and structure blocks for endless mode.
Examples:
The editor allows you to open the game's built-in structures and levels - they are highlighted and displayed at the end. Built-in structures can be overridden by naming a custom one with the same name (but don't forget to load the structures from the main menu).
Tools:
Create tracks of any difficulty by combining various objects and adjusting their length, thickness, and other parameters:
- Surfaces: Lines, Circles (arcs with adjustable radius and scaling), and Sinusoids for smooth transitions.
- Interactive Platforms: Trampolines with adjustable springiness, deadly "Lava," and "Broken Lines" (slabs that begin to fall when driven over).
- Accelerators (can also slow down): Plates that change the engine's power and direction.
- Physics Bodies: Round and Square objects. These are fully-fledged physical entities. You can adjust their mass, friction, elasticity, gravity, and color. Make them static (with a fall timer, like the "Broken Line") or turn them into moving "lava"!
- Auxiliary elements: Finish, Spawn point for levels and "Link", which copies another element with an offset.
- Author: vipaoL
- License: GNU General Public License v3.0 or later
- Issue Tracker
- Source Code
- Build Metadata
- Reproducibility Status
Versions
Although APK downloads are available below to give you the choice, you should be aware that by installing that way you will not receive update notifications and it's a less secure way to download. We recommend that you install the F-Droid client and use that.
Download F-Droid-
This version requires Android 1.0 or newer.
It is built and signed by the original developer, and guaranteed to correspond to this source tarball.
Download APK 375 KiB PGP Signature | Build Log