idTech4A++
* Optimize PBR shaders with original specular texture on DOOM 3/Quake 4/Prey(2006).
* Add settings by ImGui on DOOM 3/Quake 4/Prey(2006), command is `idTech4AmmSettings`, default binding to F10.
* Add mp3 sound file support on DOOM 3/Quake 4/Prey(2006).
* Fix GUI, credits after end of game, map static mesh vertex color on Quake 4.
* Fix low frequency on HeXen-Edge of Chaos(DOOM 3 mod).
* Add `Urban Terror`(ver 4.3.4) support, game standalone directory named `urt`, g
Support DOOM III/Quake 4/Prey(2006)/DOOM3 BFG/Quake 1/Quake 2/Quake 3/Return to Castle Wolfenstein/The Dark Mod/GZDOOM/Wolfenstein: Enemy Territory/RealRTCW/FTEQW/STAR WARS™ Jedi Knight/Serious Sam Classic
1. Putting your PC game data(external folder) to launcher setting `Game working directory`(default `/sdcard/diii4a`).
2. Click left icon or right game name text of launcher status bar for choosing game, and select game mod in tab `GENERAL`'s `Game`.
3. Finally `START GAME`.
Feature:
multi-threading renderer
pure soft shadow with shadow-mapping
wide-character language translation support
global illumination rendering
translucent/soft stencil shadow
Phong/Blinn-phong/PBR/no-lighting rendering
OpenGLES2.0/OpenGLES3.0
OpenAL(soft) and EFX Reverb
Standalone game directory:
Because more support games, it cause all game mods data directory put on a shared folder, them maybe have same name, and diffcult to view/manage. So application default enable `Standalone game directory` since version 1.1.0harmattan57, and you can also disable it on launcher settings.
If enable `Standalone game directory`, game data directory should put on `Standalone game directory` itself(e.g.).
Games of `Standalone game directory` and folder name:
DOOM III: doom3/
Quake 4: quake4/
Prey(2006): prey/
Quake I: quake1/
Quake II: quake2/
Quake III: quake3/
Return to Castle Wolfenstein: rtcw/
DOOM 3 BFG: doom3bfg/
Wolfenstein - Enemy Territory: etw/
RealRTCW: realrtcw/
STAR WARS™ Jedi Knight - Jedi Academy™: openja/
STAR WARS™ Jedi Knight II - Jedi Outcast™: openjo/
Games of always force `Standalone game directory`:
The Dark Mod: darkmod/
GZDOOM: gzdoom/
FTEQW: fteqw/
Serious Sam Classic - The First Encounter: serioussamtfe/
Serious Sam Classic - The Second Encounter: serioussamtse/
Folder name of games/mods:
DOOM III: base/
DOOM3 - Resurrection of Evil: d3xp/
DOOM3 - The lost mission: d3le/
Classic DOOM3: cdoom/
Rivensin: rivensin/
Hardcorps: hardcorps/
Stupid Angry Bot(a7x): sabot/
Overthinked DooM^3: overthinked/
Fragging Free: fraggingfree/
HeXen - Edge of Chaos: hexeneoc/
LibreCoop: librecoop/
LibreCoop - D3XP: librecoopxp/
Perfected Doom 3: perfected/
Perfected Doom 3 - RoE: perfected_roe/
Doom 3 - Phobos: tfphobos/
Quake IV: q4base/
Hardqore: hardqore/
Prey(2006): preybase/
Quake I: darkplaces/id1/
Quake II: baseq2/
Quake III Arena: baseq3/
Quake III Team Arena: missionpack/
Return to Castle Wolfenstein: main/
The Dark Mod: darkmod/
DOOM 3 BFG: base/
GZDOOM: gzdoom/
Wolfenstein - Enemy Territory: etmain/
RealRTCW: Main/
FTEQW-Quake I: id1/
FTEQW-Quake II: baseq2/
FTEQW-Quake III: baseq3/
FTEQW-HeXen II: data1/
FTEQW-FreeHL: valve/
FTEQW-FreeCS: cstrike/
STAR WARS™ Jedi Knight - Jedi Academy™: base/
STAR WARS™ Jedi Knight II - Jedi Outcast™: base/
Serious Sam Classic - The First Encounter: serioussamtfe/
Serious Sam Classic - The Second Encounter: serioussamtse/
- Author: Karin
- License: GNU General Public License v3.0 only
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arm64-v8aarmeabi-v7aThis version requires Android 7.0 or newer.
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